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From LFS Manual
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Sor 4: Sor 4:
  
 
All the lessons have to be finished within a given time and none of the cones may be touched, or the course is failed to pass. Clicking on the Multiplayer-Button takes you to your virtual online career. While online you always should remember that you are racing against human opponents and should behave appropriately. Drive carefully and try to avoid crashes. [[Driving_Guide|Driving cleanly]] will not only provide better racing - it will even help you to find opponents that want to race you. The quickest way to start is to click on 'Display List of Games' and choose one of the many available online hosts. Of course there are additional options which will now be clarified.
 
All the lessons have to be finished within a given time and none of the cones may be touched, or the course is failed to pass. Clicking on the Multiplayer-Button takes you to your virtual online career. While online you always should remember that you are racing against human opponents and should behave appropriately. Drive carefully and try to avoid crashes. [[Driving_Guide|Driving cleanly]] will not only provide better racing - it will even help you to find opponents that want to race you. The quickest way to start is to click on 'Display List of Games' and choose one of the many available online hosts. Of course there are additional options which will now be clarified.
 +
 +
== Multiplayer ==
 +
[[image:Serverlist.jpg|thumb|Serverlist]]
 +
=== Multiplayer Main Menu ===
 +
'''Online Mode:''' This lets you choose if you want to race in Demo, S1 or S2 mode. After choosing Demo, LFS will behave as if it was the locked demo. You will only be able to race the demo cars on the demo tracks and the number of racers will be limited to 11. This option is useful if you want to race a friend who has not (yet) bought LFS. When you create a server while the demo mode is activated, only racers with the demo or racers, who have the demo mode activated as well, will be able to see and join your server. Of course you can switch back to S1 or S2 mode as often as you want without unlocking LFS again.
 +
 +
'''Windowed while connecting:''' When this option is activated, LFS will switch to windowed mode while connecting. This is useful when you need to manually connect to the internet or when you have a firewall which displays a dialogue when LFS wants to send data to the master server. If your computer automatically connects to the internet and LFS is allowed to communicate with the internet, you can of course disable this option.
 +
 +
'''Search Player:''' As every player in Live for Speed has a unique player name, you can search for every player from within LFS. Just enter the player's name you are searching for and, if the player is online, you will be asked if you want to join him on the server.
 +
 +
=== Display list of games ===
 +
After clicking on this button LFS will connect to the master server and download a list of all available Live for Speed servers which are not hidden. The list contains extended information about each server including which cars are allowed, which track is being used and how many racers are on the server at the moment. Clicking on the '?' button will show various additional information in the chat window including the names of the racers on the server. Using the buttons on the bottom you can specify some criteria for the servers displayed.
 +
 +
'''Car filters:''' The car filters help you find the host you want.
 +
 +
The QUICK method of using the filters: Use the car class buttons on the right of the screen to quickly set several car filters. ALL is the default. For fine tuning or manual operation: Click on the vertical car names in the list of games. You can set them to GREY, BLUE or RED.
 +
 +
GREY : You don't mind if this car is enabled or not<br>
 +
BLUE : This car MUST be available on the host<br>
 +
RED : This car must NOT be available on the host
 +
 +
- Leave most of them GREY (the default colour)<br>
 +
- The cars you want to use, set them to BLUE<br>
 +
- Use RED only for cars you really don't want to see
 +
 +
Guests : please do join empty hosts - people will join!<br>
 +
Hosts : please don't allow all cars, select a car and possibly other cars with similar performance. That way your server provides the best experience for all racers.
 +
 +
'''Car codes:''' In the serverlist you will find some cryptic codes which represent the cars allowed to be driven on the server. The following list contains the available cars of S2:
 +
 +
[[Cars:Unclassified#UF_1000|UF1 - UF 1000]]      (S2)
 +
[[Cars:FR#XFG|XFG - XF GTi]]        (Demo, S1, S2)
 +
[[Cars:FR#XR_GT|XRG - XR GT]]        (Demo, S1, S2)
 +
[[Cars:TBO#XR_GT_Turbo|XRT - XR GT Turbo]]  (Demo, S1, S2)
 +
[[Cars:TBO#RB4_GT|RB4 - RB4 GT]]        (S1, S2)
 +
[[Cars:TBO#FXO_Turbo|FXO - FXO Turbo]]    (S1, S2)
 +
[[Cars:Unclassified#LX4|LX4 - LX4]]          (S1, S2)
 +
[[Cars:LRF#LX6|LX6 - LX6]]          (S1, S2)
 +
[[Cars:LRF#FZ50|FZ5 - FZ 50]]        (S2)
 +
[[Cars:LRF#RaceAbout|RAC - RaceAbout]]    (S2)
 +
[[Cars:Unclassified#MRT5|MRT - MRT5]]          (S1, S2)
 +
[[Cars:FWD_GTR#UF_GTR|UFR - UF 1000 GTR]]  (S2)
 +
[[Cars:FWD_GTR#XF_GTR|XFR - XF GTR]]        (S2)
 +
[[Cars:Single-Seaters#Formula_XR|FOX - Formula XR]]    (S2)
 +
[[Cars:Single-Seaters#Formula_V8|FO8 - Formula V8]]    (S2)
 +
[[Cars:Single-Seaters#BMW_Sauber_F1|BF1 - BMW Sauber F1]] (S2)
 +
[[Cars:RWD_GTR#FXO_GTR|FXR - FXO GTR]]      (S2)
 +
[[Cars:RWD_GTR#XR_GTR|XRR - XR GTR]]        (S2)
 +
[[Cars:RWD_GTR#FZ50_GTR|FZR - FZ 50 GTR]]    (S2)
 +
 +
'''Track codes:''' The tracks are also specified within the server list using codes listed in the following table. Each configuration with the exception of the drag strips can also be run either in normal or reverse direction, effectively doubling the number of tracks. The track code is usually a combination of three parts: 1. Track identifier, 2. Config number and 3. Reverse flag. Example: BL1R would stand for "Blackwood GP Reverse", AS3 for "Aston National", etc.
 +
 +
[[Tracks:Blackwood|BL - Blackwood]]  (3 configs: [[Tracks:Blackwood#GP_Track|GP]], [[Tracks:Blackwood#Rallycross|RallyX]], [[Tracks:Blackwood#Car_Park|Car Park]])
 +
[[Tracks:South_City|SO - South City]] (5 configs: [[Tracks:South_City#Classic|Classic]], [[Tracks:South_City#Sprint_Track_1|Sprint 1]], [[Tracks:South_City#Sprint_Track_2|Sprint 2]], [[Tracks:South_City#City_Long|City Long]], [[Tracks:South_City#Town Course|Town Course]])
 +
[[Tracks:Fern_Bay|FE - Fern Bay]]  (6 configs: [[Tracks:Fern_Bay#Club|Club]], [[Tracks:Fern_Bay#Green|Green]], [[Tracks:Fern_Bay#Gold|Gold]], [[Tracks:Fern_Bay#Black|Black]], [[Tracks:Fern_Bay#Rallycross|RallyX]], [[Tracks:Fern_Bay#RallyX_Green|RallyX Green]])
 +
[[Tracks:Aston|AS - Aston]]      (7 configs: [[Tracks:Aston#Cadet|Cadet]], [[Tracks:Aston#Club|Club]], [[Tracks:Aston#National|National]], [[Tracks:Aston#Historic|Historic]], [[Tracks:Aston#Grand_Prix|Grand Prix]], [[Tracks:Aston#Grand_Touring|Grand Touring]], [[Tracks:Aston#North|North]])
 +
[[Tracks:Westhill|WE - Westhill]]  (1 config : [[Tracks:Westhill#International|International]])
 +
[[Tracks:Kyoto_Ring|KY - Kyoto Ring]] (3 configs: [[Tracks:Kyoto_Ring#Oval|Oval]], [[Tracks:Kyoto_Ring#National|National]], [[Tracks:Kyoto_Ring#GP Long|GP Long]])
 +
[[Tracks:Autocross|AU - Autocross]]  (4 configs: [[Tracks:Autocross#Autocross|Autocross]], [[Tracks:Autocross#Skid_Pad|Skid Pad]], [[Tracks:Autocross#Drag_Strip|Drag Strip]], [[Tracks:Autocross#Drag_Strip|8 Lane Drag]])
 +
 +
'''Info codes:''' Each server on the list has a info column which provides a quick overview of how the server is set up, using six different characters to indicate the settings.
 +
 +
V - Voting (for kick/ban) is allowed
 +
S - Selecting the track is allowed
 +
Q - Qualifying is possible (otherwise only race)
 +
M - Mid-race join is enabled
 +
P - Pit stop is mandatory
 +
R - Host is connected to the [[InSim_Tutorials|Insim Relay]]
 +
 +
'''Chat:''' When you click the chat button a chat window will be displayed above the serverlist. This allows you to meet other racers and arrange races or just chat a bit. Like in IRC there are a few commands you can use:
 +
 +
/find [username] – will show if the user is online at the moment just like the 'Find User' button.<br>
 +
 +
/users – will show how many users are online at the moment.<br>
 +
/hosts – will show how many hosts are online at the moment.<br>
 +
/me [text] – displays an action of yourself.<br>
 +
/leave – closes the chat just like the 'Leave' button.<br>
 +
/help – shows a list of all chat commands.
 +
 +
=== Join specific game ===
 +
This option helps you to join a specific server, for example a team or racing series server, without having to browse the serverlist before. Everytime you click on 'Join specific game', the last server you raced on will be preset. This makes it possible to rejoin a server that you have been disconnected from within a few seconds.
 +
 +
'''Type of Server:''' Here you can choose if the server is for a LAN or an Internet session. The LAN option allows up to 3 players racing each other while using the same LFS-Username. This makes it possible to arrange small LAN parties even if not all players have bought Live for Speed. Within the demo mode, the LAN option also can be choosen when the IP of the server is known and you do not want LFS to connect to the master server. The option 'Internet' will make LFS automatically connect to the master server. This way, entering the server's name is enough information to establish a connection but a single user name can only be onlíne once.
 +
 +
'''Servername:''' Entering the server's name will connect you directly with the server. Capitalisation and colours are ignored.
 +
 +
'''Server Password:''' Some servers are not opened to the public as they serve specific purposes like team practice or racing series events. These servers are usually protected by a password which you can enter here. Many servers, even public ones, have set up an admin password. If you enter this admin password, you will be allowed to change certain server-settings by using specific chat-commands (see key-commands). Capitalisation is generally ignored but colours have to match.
 +
 +
'''Server IP-Address:''' After choosing LAN as server type, you can enter the server's IP-Address here.
 +
 +
'''Server Port:''' The default server port is 63392 and usually does not need to be changed. If, for some reason, the server does not use the default port, you can specify the correct port here.
 +
 +
=== Start new game ===
 +
Of course you can open your own server for Live for Speed. The possible number of players who can race on your server primarily depends on the upload bandwidth of your Internet-connection. The integrated Bandwidth calculator will help you to determine how many racers you should allow to connect. Generally there are two different types of server. The first is the standard server which you run on your computer while racing yourself. The second is the so called dedicated server which does not offer ingame graphics and only allows others to connect to your server. For both server types there are various server options which will be described below.
 +
 +
'''Type of server:''' This is pretty much the same as in 'Join specific game' but has the additional option 'Hidden'. A hidden server will be logged in on the master server but not visible on the player's server list. Only players that know the exact server name will be able to connect to the server.
 +
 +
'''Servername:''' This is the name of your server, which will show up in the server list, or if the server is hidden has to be manually entered by the racers that want to connect.
 +
 +
'''Server Password:''' Entering a password into this line will change the server from a public into a private server. Only racers knowing the password will be able to connect. Leaving this line empty will allow everyone to connect.
 +
 +
'''Administrator Password:''' Entering an administrator password will allow a remote administration of the Live for Speed server. A racer who connected using the admin password will be allowed to change certain server-settings using a set of chat commands.
 +
 +
'''IP-Address:''' If the server has more than one IP-Address you can specify which address should be used by the LFS-Server.
 +
 +
'''Port:''' Specifies which port the server should use to connect to the Internet. Usually this can be left at the default value 63392.<br>
 +
ADVICE: If the server connects to the internet through a firewall the TCP and UDP ports which are used by LFS (default: 63392 and 29339) have to be forwarded (http://portforward.com/routers.htm) to the server.
 +
 +
'''Internet connection:''' The optimal maximum number of players on your server depends on the upload bandwidth of your Internet connection. Just choose the correct entry from the list.
 +
 +
'''Maximum Upload:''' If the upload bandwidth of your internet connection does not match one of the entries in the list you could choose from under the option 'Internet connection' you can manually enter the correct value here. The value has to be in kBit/s.<br>
 +
 +
ADVICE: If you only know your upload bandwidth in kByte/s or Mbyte/s you will have to convert it to kBit/s:<br>
 +
1 kByte/s = 8 kBit/s<br>
 +
1 MByte/s = 8 MBit/s
 +
 +
'''Maximum number of Guest PCs:''' This is the maximum number of PCs that will be allowed to connect to your server. This number does not necessarily match the number of racers that will be able to race on your server.
 +
 +
'''Maximum cars in race:''' This is the maximum number of cars that will be allowed to race on your server. This includes human racers as well as the AI.
 +
 +
'''Maximum cars per guest:''' This is the maximum number of cars every single guest PC might run on your server. This includes human racers as well as the AI.
 +
 +
'''Maximum cars on host:''' This is the maximum number of cars you will be able to race on your server.
 +
 +
'''Packets per second:''' Every second all the connected PCs receive data packets from the server which inform them about the positions of all the cars on the track. The more packets per second the PCs receive the more fluent the movement of all the other cars will be and thus the simulation will simply be more immersive. This value determines how many packets per second will be sent which hugely depends on the upload bandwidth of your internet connection. You should always try to keep this value as high as possible.
 +
 +
'''Dedicated:''' If you are using a PC to run the server, which does not offer enough 3D performance to properly run LFS in full graphic mode you can choose to run a so called dedicated server which only shows a summary of the connection. You will not be able to directly follow the race but you can still chat with the racers.
 +
 +
'''Allow vote (Kick/Ban):''' LFS allows the racers to kick or ban another racer by voting to do so. This has proven to be a good way to prevent people to destroy the races of others on purpose. If this option is set to 'No' only the server administrator will be allowed to kick or ban other racers.
 +
 +
'''Allow track:''' If set to 'Yes' this allows the connected to choose the track they want to race on, otherwise only the server adminitrator will be allowed to choose a different track.

2007. március 15., 11:00 változat

Training

Training

The new practice mode in Live for Speed is intended as a driving school which will help everyone new to Live for Speed to acquaint themselves with the driving techniques needed for circuit racing. Of course even for Live for Speed veterans the Training can be of huge benefit in refining their driving style. Choose one of the lessons from the list and on the following screen you will find information about what is asked from you to pass the test. After finishing the exercise LFS will tell you how well you did.

All the lessons have to be finished within a given time and none of the cones may be touched, or the course is failed to pass. Clicking on the Multiplayer-Button takes you to your virtual online career. While online you always should remember that you are racing against human opponents and should behave appropriately. Drive carefully and try to avoid crashes. Driving cleanly will not only provide better racing - it will even help you to find opponents that want to race you. The quickest way to start is to click on 'Display List of Games' and choose one of the many available online hosts. Of course there are additional options which will now be clarified.

Multiplayer

Serverlist

Multiplayer Main Menu

Online Mode: This lets you choose if you want to race in Demo, S1 or S2 mode. After choosing Demo, LFS will behave as if it was the locked demo. You will only be able to race the demo cars on the demo tracks and the number of racers will be limited to 11. This option is useful if you want to race a friend who has not (yet) bought LFS. When you create a server while the demo mode is activated, only racers with the demo or racers, who have the demo mode activated as well, will be able to see and join your server. Of course you can switch back to S1 or S2 mode as often as you want without unlocking LFS again.

Windowed while connecting: When this option is activated, LFS will switch to windowed mode while connecting. This is useful when you need to manually connect to the internet or when you have a firewall which displays a dialogue when LFS wants to send data to the master server. If your computer automatically connects to the internet and LFS is allowed to communicate with the internet, you can of course disable this option.

Search Player: As every player in Live for Speed has a unique player name, you can search for every player from within LFS. Just enter the player's name you are searching for and, if the player is online, you will be asked if you want to join him on the server.

Display list of games

After clicking on this button LFS will connect to the master server and download a list of all available Live for Speed servers which are not hidden. The list contains extended information about each server including which cars are allowed, which track is being used and how many racers are on the server at the moment. Clicking on the '?' button will show various additional information in the chat window including the names of the racers on the server. Using the buttons on the bottom you can specify some criteria for the servers displayed.

Car filters: The car filters help you find the host you want.

The QUICK method of using the filters: Use the car class buttons on the right of the screen to quickly set several car filters. ALL is the default. For fine tuning or manual operation: Click on the vertical car names in the list of games. You can set them to GREY, BLUE or RED.

GREY : You don't mind if this car is enabled or not
BLUE : This car MUST be available on the host
RED : This car must NOT be available on the host

- Leave most of them GREY (the default colour)
- The cars you want to use, set them to BLUE
- Use RED only for cars you really don't want to see

Guests : please do join empty hosts - people will join!
Hosts : please don't allow all cars, select a car and possibly other cars with similar performance. That way your server provides the best experience for all racers.

Car codes: In the serverlist you will find some cryptic codes which represent the cars allowed to be driven on the server. The following list contains the available cars of S2:

UF1 - UF 1000       (S2)
XFG - XF GTi        (Demo, S1, S2)
XRG - XR GT         (Demo, S1, S2)
XRT - XR GT Turbo   (Demo, S1, S2)
RB4 - RB4 GT        (S1, S2)
FXO - FXO Turbo     (S1, S2)
LX4 - LX4           (S1, S2)
LX6 - LX6           (S1, S2)
FZ5 - FZ 50         (S2)
RAC - RaceAbout     (S2)
MRT - MRT5          (S1, S2)
UFR - UF 1000 GTR   (S2)
XFR - XF GTR        (S2)
FOX - Formula XR    (S2)
FO8 - Formula V8    (S2)
BF1 - BMW Sauber F1 (S2)
FXR - FXO GTR       (S2)
XRR - XR GTR        (S2)
FZR - FZ 50 GTR     (S2)

Track codes: The tracks are also specified within the server list using codes listed in the following table. Each configuration with the exception of the drag strips can also be run either in normal or reverse direction, effectively doubling the number of tracks. The track code is usually a combination of three parts: 1. Track identifier, 2. Config number and 3. Reverse flag. Example: BL1R would stand for "Blackwood GP Reverse", AS3 for "Aston National", etc.

BL - Blackwood  (3 configs: GP, RallyX, Car Park)
SO - South City (5 configs: Classic, Sprint 1, Sprint 2, City Long, Town Course)
FE - Fern Bay   (6 configs: Club, Green, Gold, Black, RallyX, RallyX Green)
AS - Aston      (7 configs: Cadet, Club, National, Historic, Grand Prix, Grand Touring, North) 
WE - Westhill   (1 config : International)
KY - Kyoto Ring (3 configs: Oval, National, GP Long)
AU - Autocross  (4 configs: Autocross, Skid Pad, Drag Strip, 8 Lane Drag)

Info codes: Each server on the list has a info column which provides a quick overview of how the server is set up, using six different characters to indicate the settings.

V - Voting (for kick/ban) is allowed
S - Selecting the track is allowed
Q - Qualifying is possible (otherwise only race)
M - Mid-race join is enabled
P - Pit stop is mandatory
R - Host is connected to the Insim Relay

Chat: When you click the chat button a chat window will be displayed above the serverlist. This allows you to meet other racers and arrange races or just chat a bit. Like in IRC there are a few commands you can use:

/find [username] – will show if the user is online at the moment just like the 'Find User' button.

/users – will show how many users are online at the moment.
/hosts – will show how many hosts are online at the moment.
/me [text] – displays an action of yourself.
/leave – closes the chat just like the 'Leave' button.
/help – shows a list of all chat commands.

Join specific game

This option helps you to join a specific server, for example a team or racing series server, without having to browse the serverlist before. Everytime you click on 'Join specific game', the last server you raced on will be preset. This makes it possible to rejoin a server that you have been disconnected from within a few seconds.

Type of Server: Here you can choose if the server is for a LAN or an Internet session. The LAN option allows up to 3 players racing each other while using the same LFS-Username. This makes it possible to arrange small LAN parties even if not all players have bought Live for Speed. Within the demo mode, the LAN option also can be choosen when the IP of the server is known and you do not want LFS to connect to the master server. The option 'Internet' will make LFS automatically connect to the master server. This way, entering the server's name is enough information to establish a connection but a single user name can only be onlíne once.

Servername: Entering the server's name will connect you directly with the server. Capitalisation and colours are ignored.

Server Password: Some servers are not opened to the public as they serve specific purposes like team practice or racing series events. These servers are usually protected by a password which you can enter here. Many servers, even public ones, have set up an admin password. If you enter this admin password, you will be allowed to change certain server-settings by using specific chat-commands (see key-commands). Capitalisation is generally ignored but colours have to match.

Server IP-Address: After choosing LAN as server type, you can enter the server's IP-Address here.

Server Port: The default server port is 63392 and usually does not need to be changed. If, for some reason, the server does not use the default port, you can specify the correct port here.

Start new game

Of course you can open your own server for Live for Speed. The possible number of players who can race on your server primarily depends on the upload bandwidth of your Internet-connection. The integrated Bandwidth calculator will help you to determine how many racers you should allow to connect. Generally there are two different types of server. The first is the standard server which you run on your computer while racing yourself. The second is the so called dedicated server which does not offer ingame graphics and only allows others to connect to your server. For both server types there are various server options which will be described below.

Type of server: This is pretty much the same as in 'Join specific game' but has the additional option 'Hidden'. A hidden server will be logged in on the master server but not visible on the player's server list. Only players that know the exact server name will be able to connect to the server.

Servername: This is the name of your server, which will show up in the server list, or if the server is hidden has to be manually entered by the racers that want to connect.

Server Password: Entering a password into this line will change the server from a public into a private server. Only racers knowing the password will be able to connect. Leaving this line empty will allow everyone to connect.

Administrator Password: Entering an administrator password will allow a remote administration of the Live for Speed server. A racer who connected using the admin password will be allowed to change certain server-settings using a set of chat commands.

IP-Address: If the server has more than one IP-Address you can specify which address should be used by the LFS-Server.

Port: Specifies which port the server should use to connect to the Internet. Usually this can be left at the default value 63392.
ADVICE: If the server connects to the internet through a firewall the TCP and UDP ports which are used by LFS (default: 63392 and 29339) have to be forwarded (http://portforward.com/routers.htm) to the server.

Internet connection: The optimal maximum number of players on your server depends on the upload bandwidth of your Internet connection. Just choose the correct entry from the list.

Maximum Upload: If the upload bandwidth of your internet connection does not match one of the entries in the list you could choose from under the option 'Internet connection' you can manually enter the correct value here. The value has to be in kBit/s.

ADVICE: If you only know your upload bandwidth in kByte/s or Mbyte/s you will have to convert it to kBit/s:
1 kByte/s = 8 kBit/s
1 MByte/s = 8 MBit/s

Maximum number of Guest PCs: This is the maximum number of PCs that will be allowed to connect to your server. This number does not necessarily match the number of racers that will be able to race on your server.

Maximum cars in race: This is the maximum number of cars that will be allowed to race on your server. This includes human racers as well as the AI.

Maximum cars per guest: This is the maximum number of cars every single guest PC might run on your server. This includes human racers as well as the AI.

Maximum cars on host: This is the maximum number of cars you will be able to race on your server.

Packets per second: Every second all the connected PCs receive data packets from the server which inform them about the positions of all the cars on the track. The more packets per second the PCs receive the more fluent the movement of all the other cars will be and thus the simulation will simply be more immersive. This value determines how many packets per second will be sent which hugely depends on the upload bandwidth of your internet connection. You should always try to keep this value as high as possible.

Dedicated: If you are using a PC to run the server, which does not offer enough 3D performance to properly run LFS in full graphic mode you can choose to run a so called dedicated server which only shows a summary of the connection. You will not be able to directly follow the race but you can still chat with the racers.

Allow vote (Kick/Ban): LFS allows the racers to kick or ban another racer by voting to do so. This has proven to be a good way to prevent people to destroy the races of others on purpose. If this option is set to 'No' only the server administrator will be allowed to kick or ban other racers.

Allow track: If set to 'Yes' this allows the connected to choose the track they want to race on, otherwise only the server adminitrator will be allowed to choose a different track.