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== Fő LFS kiadások ==
 
== Fő LFS kiadások ==
 
[[image:Gtt miami.jpg|thumb|A GT Turbo az LFS v0.1-ben egy nem kiadott városi pályán Miami-ban.]]
 
[[image:Gtt miami.jpg|thumb|A GT Turbo az LFS v0.1-ben egy nem kiadott városi pályán Miami-ban.]]
* 18.08.2002: 0.04k - The first public LFS version ever
+
* 18.08.2002: 0.04k - Az első nyilvános LFS verzió
* 06.09.2002: 0.1B - Demo test with added reversed track configs
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* 06.09.2002: 0.1B - Demo test, fordított konfigurációkkal
* 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
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* 22.03.2003: 0.2A - Demo test, az S1-hez hasonló, de az új autók és pályák nélkül
 
* 17.07.2003: 0.3A - S1  
 
* 17.07.2003: 0.3A - S1  
* 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content
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* 05.04.2005: 0.5K - S2 Demo Alpha, tartalmazza a még-nem-elkészült S2 fizikát, de csak demo tartalommal
* 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available
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* 25.06.2005: 0.5P - S2 Alpha, a fizika javult a 0.5K óta, de még mindig fejlesztés alatt, elérhető a teljes S2 tartalom
  
 
== A teljes LFS kiadások listája ==
 
== A teljes LFS kiadások listája ==

2013. január 3., 12:20 változat

Egy internetes többjátékos verseny az S2-ben, Formula XR-el
Egy régi LFS logó

Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales). Its main features are the realistic physic engine and internet multiplayer with up to 32 players. The game is only sold at the official website http://www.LiveforSpeed.com. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. With a lot of development progress the first stage (S1) of the game was published in July 2003. Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. Now S3 is on the horizon, with a new laser scanned track, a VW Scirocco, completely re-written tyre physics engine, and more. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. All the new updates to the game are accessible by the auto updater from within LFS.

Fizikai motor

A lenyűgöző gumi-hajlás fizika a Live for Speed S2-ben
Válassz a különböző beállítások közül

The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.

Az LFS történelme

Egy nagyon korai fejlesztői LFS verzió
  • Valamikor 1999-ben: A Lionhead Black & White játékán dolgozva, Scawen egy kis ugrató-szimulátort kezdett írni (egér-kormányzással) a szabadidejében
  • 2001 Tavasza: A Black & White kiadása után, Scawen és Eric elhagyta a Lionhead-et, hogy egész idejükben az LFS-el dolgozzanak
  • 18.08.2002: A West Racing egyik felhasználója a fórumon megtalálta a demo test 0.04k verziójú LFS-t az interneten, és elkezdte terjeszteni az LFS hírét: http://www.west-racing.com/forum/index.php?topic=958.0
  • 19.09.2002: A hivatalos LFS fórum a Race Sim Central-nál indult el: http://forum.rscnet.org/forumdisplay.php?f=205
  • 17.07.2003: A Live for Speed S1 kiadása, az első teljes LFS kiadása
  • 29.07.2003: A LFSWorld weboldal elindul: http://www.lfsworld.net/
  • 25.06.2005: A Live for Speed S2 Alpha kiadása
  • 10.08.2005: Az új, hivatalos LFS fórum elindul: http://www.lfsforum.net
  • 28.05.2007: LFS Merchandise (LFS Shop) weboldal: http://www.lfsshop.net

Fő LFS kiadások

A GT Turbo az LFS v0.1-ben egy nem kiadott városi pályán Miami-ban.
  • 18.08.2002: 0.04k - Az első nyilvános LFS verzió
  • 06.09.2002: 0.1B - Demo test, fordított konfigurációkkal
  • 22.03.2003: 0.2A - Demo test, az S1-hez hasonló, de az új autók és pályák nélkül
  • 17.07.2003: 0.3A - S1
  • 05.04.2005: 0.5K - S2 Demo Alpha, tartalmazza a még-nem-elkészült S2 fizikát, de csak demo tartalommal
  • 25.06.2005: 0.5P - S2 Alpha, a fizika javult a 0.5K óta, de még mindig fejlesztés alatt, elérhető a teljes S2 tartalom

A teljes LFS kiadások listája

Note that this list exludes the numerous test patches that have been released

Demo test korszak

  • 18.08.2002: 0.04k - The first ever public version of Live for Speed
  • 31.08.2002: 0.04Q - ???
  • 06.09.2002: 0.1B - Major update, lots of bug fixes and surprises
  • 11.09.2002: 0.1C - ???
  • 15.09.2002: 0.1E - Greatly improved controller support
  • 11.10.2002: 0.1F - Replays controls, more options and improvements
  • 27.10.2002: 0.1H2 - Added multiplayer replays, other small improvements and bug fixes
  • 09.11.2002: 0.1J - Small improvements and bug fixes
  • 13.12.2002: 0.1N - Small improvements and bug fixes
  • 30.01.2003: 0.1P - Small improvements and bug fixes
  • 05.02.2003: 0.1Q - Small improvements and bug fixes
  • 19.02.2003: 0.1T - Small improvements and bug fixes
  • 04.03.2003: 0.1W - Mostly bug fixes
  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
  • 02.04.2003: 0.2B - Uses UDP packets for car position updates, various minor fixes
  • 02.04.2003: 0.2C - 0.2B had a bug and was replaced by 0.2C the same day
  • 07.05.2003: 0.2D - Adds skins_x directory for other drivers' skins
  • 01.06.2003: 0.2E - New SPR replay format (was GST format), added bump stops, gear ratios individually adjustable
  • 25.06.2003: 0.2F - Master server IP change update

S1 korszak

  • 17.07.2003: 0.3A - First release with paid for content
  • 25.09.2003: 0.3B - Adds translations, fixes many bugs
  • 30.10.2003: 0.3C - Allows up to 16 players to race online at once (previously 12), adds remote administration
  • 31.10.2003: 0.3D - Small bug fixes
  • 15.12.2003: 0.3E - Adds a new car (MRT5)
  • 02.03.2004: 0.3F - Adds HVS support, in-game LFS World integration and makes changes to keyboard steering system (less assists)
  • 08.04.2004: 0.3G - Reduces multiplayer warping, faster server browser, adds option to block chat messages
  • 08.10.2004: 0.3H - Adds skid marks and improved online stability

S2 pre-alpha korszak

  • 14.08.2004: 0.5A - A Pre-alpha tesztelve a Games Convention-on, Lipcsében, tartalmazta az MRT6-ot és az LX8 GTR-t is

S2 alpha korszak

  • 15.01.2005: 0.5D - S2 CMX viewer released so work on S2 skins could begin
  • 11.02.2005: 0.5F - Early alpha build leaked across the net at some point in March, S2 content included but only S1 content could be unlocked
  • 05.04.2005: 0.5K - Demo content only with numerous WIP improvements from v0.3
  • 30.04.2005: 0.5L - Updated demo with the addition of clutch pack differentials and improved tyre heating
  • 17.06.2005: 0.5N - Updated CMX viewer released only
  • 25.06.2005: 0.5P - First official release with full S2 content, up to 20 cars per server
  • 27.11.2005: 0.5Q - Improved international support
  • 18.04.2006: 0.5S - Updated CMX viewer released only
  • 21.04.2006: 0.5T - Improved tyre & aero physics, a new car (BMW Sauber F1.06), two new configurations for Aston and much more
  • 29.04.2006: 0.5U - Adds Outgauge system, server welcome messages, also fixes many small bugs
  • 22.12.2006: 0.5V - New engine sound system, improved multiplayer, auto-patcher system and many small GUI and usability improvements
  • 31.03.2007: 0.5W - Improved car sounds, various graphical updates, many small other improvements
  • 08.06.2007: 0.5X - Improved multiplayer (up to 32 cars per server), pre-load added to clutch pack diffs, handicaps system, high-res skin downloading
  • 08.07.2007: 0.5X10 - Adds force cockpit view option, lots of smaller usability improvements
  • 21.12.2007: 0.5Y - Improved physics, updated tracks (South City and Blackwood), a new car (Formula BMW FB02), engine stall, clutch wear, AI improvement
  • 02.07.2008: 0.5Z - New interiors for some cars, physics parameter updates, replay controls, demo licencing, and more langauge translations
  • 28.10.2009: 0.5Z25 - Improved car shadows, new wheel drawing system, improved road car dashboards, ABS brakes on some road cars, improved and much faster List of Hosts, powerful and flexible multiple screen support
  • 25.11.2009: 0.5Z28 - Installer, storage of multiple host passwords, added support for lfs://
  • 17.06.2011: 0.6B - Open track configurations, autocross and object improvements, collision reporting system and other InSim changes, adjustable tyre warmers for hot lapping
  • 30.11.2012: 0.6E - Multiplayer improvements – New "instant" join system for fast and reliable connection, new packet buffering and storage system, new hacking protection and cheat detection systems

Missing versions in the list were only released to the beta team for testing

For more details see http://www.liveforspeed.net/?page=oldernews

A fejlesztői csapat

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